Repeated Games: The Power of Next Time
How playing more than once changes the strategy!
In the real world people play games with each other again and again. In Game Theory, we call these Repeated Games.
A game is "repeated" when:
- The same players interact many times
- The rules stay the same each time
- Players can remember what happened before
Because the game repeats, players can change how they act based on what others did before.
Why Repeating Changes the Game
In a one-time game, a player usually thinks: "What helps me most right now?"
But in a repeated game, players also think about the future: "If I do this now, how will others treat me next time?"
This long-term view makes cooperation and trust important.
Example: Two Shop Owners
Imagine two shop owners who sell the same bread. Every week, they choose to:
- Cooperate: Keep prices fair so both make a steady profit
- Compete: Lower their price to take the other person's customers
If they only sold bread for one week, lowering the price might seem best. But if they sell bread every week:
- Lowering prices today may start a "price war" tomorrow
- Keeping prices fair builds a partnership that helps both in the long run
Strategies: Having a Plan
In repeated games, a strategy is a rule for how to act based on what happened before. Common strategies include:
- Always Cooperate: Be nice no matter what
- Always Defect: Look out for yourself every time
- Grim Trigger: Cooperate until the other player defects once, then never trust them again!
Tit-for-Tat: The Golden Rule of Games
One of the best strategies is Tit-for-Tat. It follows two simple steps:
- Start by cooperating (be nice!)
- In the next round, copy whatever the other player did last
This strategy works because it is:
- Nice: It never starts a fight
- Fair: It responds in kind if the other player is mean, but it forgives quickly
- Clear: Other players can easily see what you are doing
To understand why Tit-for-Tat is smart, we use a Payoff Matrix and a Discount Factor.
The Payoff Matrix
Imagine the rewards for two players (You, Them):
The Discount Factor (δ)
In math, a dollar today is worth more than a dollar tomorrow. We use the symbol δ (delta) to represent how much we value the future. It is a number between 0 and 1.
- If δ is near 1, you care a lot about the future
- If δ is near 0, you only care about "right now."
The Calculations
If both players play Tit-for-Tat, they will cooperate forever. Your total "Value" (V) is the sum of all future rounds:
V = 3 + 3δ + 3δ2 + 3δ3 + ...
However, if you decide to defect in the first round to get a higher score (5), Tit-for-Tat will punish you by defecting next round.
Grim Trigger: if this continues your value becomes:
V = 5 + 1δ + 1δ2 + 1δ3 + ...
The "Tipping Point"
Using algebra, we find that Tit-for-Tat stays the best strategy as long as:
δ ≥ Gain from defecting − Reward for CooperatingGain from defecting − Punishment Score
In our example:
The Conclusion: As long as you believe there's at least a 50% chance of playing again, the math says: Cooperate!
Forgiveness
But, if you return to cooperating the other tit-for-tat will also return to cooperating and the cycle of punishment ends, and all is nice again.
Pavlov
Pavlov is another strategy, in some cases better than Tit-for-Tat. Its rule is simple: "Win=Stay, Lose=Shift."
- If it wins (3 or 5 points), it repeats its last move
- If it loses (1 or 0 points), it switches to the other move (from Cooperate to Defect, or from Defect to Cooperate)
The math shows that Pavlov is excellent at self-correcting.
If two Pavlov players accidentally defect at the same time, they both feel the "loss" (1 point) and immediately shift back to cooperating. Unlike Tit-for-Tat, it doesn't need a "forgiveness" step, the logic of the loss forces the change.
The Big Idea: Long-Term Thinking
Repeated games show us that doing a little worse now can lead to doing much better later. When we value the future, being helpful becomes the smartest way to play.
Where do we see this?
- Friendships: Helping a friend today because you know they'll help you tomorrow
- Business: Companies staying honest to keep their customers coming back
- Environment: Countries working together year after year to protect the planet
Summary
- Repeated games involve the same players over time
- Past actions change future choices
- Cooperation happens because players want to protect their future
- How we play today shapes how others play tomorrow!